Guided Terrain Synthesis Through Distance Transforms

Date

ORCID

Journal Title

Journal ISSN

Volume Title

Publisher

Springer Verlag

item.page.doi

Abstract

We present a novel approach for terrain synthesis where the terrain is created only through procedural techniques and an initial input sketch. We employ a heightmap function that creates a distance map of the source image. The sketch is semantically annotated so that sections of the image are seen as a terrain type. Once a distance map of the source image is created, the algorithm can begin defining the heights inside the heightmap based on the distance values of each underlying pixel, the terrain type of that underlying pixel, and which terrain type that is different from its own it is nearest to. The results we obtain are promising as the terrain creation is fast, and the input system is non-complex. © Springer International Publishing AG, part of Springer Nature 2019.

Description

Full text access from Treasures at UT Dallas is restricted to current UTD affiliates (use the provided Link to Article). All others may find the web address for this item in the full item record as "dc.relation.uri" metadata.

Keywords

Artificial intelligence, Human engineering, Systems engineering, Map scales, Basic input-output systems, Landforms

item.page.sponsorship

Rights

©2018 Springer International Publishing AG, part of Springer Nature

Citation

Collections