Visual Exploration of 3d Geospatial Networks in a Virtual Reality Environment
Zhang, M. -J
Li, Y. -N
MetadataShow full item record
Classic geospatial network visualization tends to limit itself to 2D representation by organizing edges and nodes on a 2D map or the external surface of a traditional 3D globe model. Visual clutters and occlusions due to edge crossings and node-edge overlaps make efficient and effective exploration of geospatial networks a challenge. This paper proposes an interactive visualization approach for the intuitive exploration of geospatial networks inside a spherical virtual reality environment. To reduce visual clutter and reveal network patterns, we also propose a parameterized 5-step 3D edge-bundling algorithm and a set of techniques to avoid collision of network edges with the viewpoint. Our spherical interaction and 3D edge-bundling approach have been implemented in an Oculus Rift VR system. We demonstrate the usefulness of our approach with two case studies on real-world network data and usability experiments. ©2018 The British Computer Society. All rights reserved.
Full text access from Treasures at UT Dallas is restricted to current UTD affiliates (use the provided Link to Article).