Exploring Medical Cyberlearning for Work at the Human/Technology Frontier with the Mixed-Reality Emotive Virtual Human System Platform

dc.contributor.authorZielke, Marjorie A.
dc.contributor.authorZakhidov, Djakhangir
dc.contributor.authorHardee, Gary M.
dc.contributor.authorPradeep, Jithin
dc.contributor.authorEvans, Leonard
dc.contributor.authorLodhi, Zahra
dc.contributor.authorZimmer, Kevin
dc.contributor.authorWard, Eric
dc.contributor.utdAuthorZielke, Marjorie A.
dc.contributor.utdAuthorZakhidov, Djakhangir
dc.contributor.utdAuthorHardee, Gary M.
dc.contributor.utdAuthorPradeep, Jithin
dc.contributor.utdAuthorEvans, Leonard
dc.contributor.utdAuthorLodhi, Zahra
dc.contributor.utdAuthorZimmer, Kevin
dc.contributor.utdAuthorWard, Eric
dc.date.accessioned2019-07-16T21:15:50Z
dc.date.available2019-07-16T21:15:50Z
dc.date.created2018-05
dc.descriptionFull text access from Treasures at UT Dallas is restricted to current UTD affiliates (use the provided Link to Article). Non UTD affiliates will find the web address for this item by clicking the "Show full item record" link, copying the "dc.relation.uri" metadata and pasting it into a browser.
dc.description.abstractThis paper describes the Mixed-Reality Emotive Virtual Human System Platform - a machine for cyberlearning at the human/technology frontier. Our initial use case is for medical school students practicing patient interviewing in preparation for Objective Structured Clinical Exams (OSCEs). The work is deliberately focused on a futures environment where students can seamlessly enter a virtual learning experience and return to the face-to-face. For the context of our work, we define mixed reality as the ability to traverse real and synthetic learning experiences utilizing a variety of technologies such as augmented reality and virtual reality in a dynamic, emergent environment. Much of the work is based on the Emotive Virtual-Reality Patient research sponsored by the Southwestern Medical Foundation and exploration of the US Ignite ultra-high speed network, sponsored by the National Science Foundation. We use the US Ignite network to facilitate the development of virtual humans and the overall platform. We also explore evolving learning theory that supports the development of this knowledge system which blends real and synthetic roles of professors, mentors, and standardized patients in an emergent artificial intelligence and machine learning driven environment. Future applications of the model are also discussed.
dc.description.departmentSchool of Arts, Technology, and Emerging Communication
dc.identifier.bibliographicCitationZielke, M. A., D. Zakhidov, G. M. Hardee, J. Pradeep, et al. 2018. "Exploring medical cyberlearning for work at the human/technology frontier with the mixed-reality emotive virtual human system platform." IEEE International Conference on Serious Games and Applications for Health, 6th, doi:10.1109/SeGAH.2018.8401366
dc.identifier.issn9781538662984 (ISBN)
dc.identifier.urihttps://hdl.handle.net/10735.1/6707
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.relation.isPartOfIEEE International Conference on Serious Games and Applications for Health, 6th
dc.relation.urihttp://dx.doi.org/10.1109/SeGAH.2018.8401366
dc.rights©2018 IEEE
dc.subjectActivity coefficients
dc.subjectAugmented reality
dc.subjectMixed reality
dc.subjectVirtual reality
dc.subjectArtificial intelligence
dc.subjectInstructional systems
dc.subjectExperiential learning
dc.subjectNational Science Foundation (U. S.)
dc.subjectComputer networks--High speed
dc.subjectComputer networks--Ultra high speed
dc.subjectVirtual reality in medicine
dc.titleExploring Medical Cyberlearning for Work at the Human/Technology Frontier with the Mixed-Reality Emotive Virtual Human System Platform
dc.type.genrearticle
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