Visual Exploration of 3d Geospatial Networks in a Virtual Reality Environment
dc.contributor.VIAF | 65983012 (Zhang, K) | |
dc.contributor.author | Zhang, M. -J | |
dc.contributor.author | Zhang, Kang | |
dc.contributor.author | Li, J. | |
dc.contributor.author | Li, Y. -N | |
dc.contributor.utdAuthor | Zhang, Kang | |
dc.date.accessioned | 2019-10-11T21:50:32Z | |
dc.date.available | 2019-10-11T21:50:32Z | |
dc.date.created | 2017-12-11 | |
dc.description | Full text access from Treasures at UT Dallas is restricted to current UTD affiliates (use the provided Link to Article). | |
dc.description.abstract | Classic geospatial network visualization tends to limit itself to 2D representation by organizing edges and nodes on a 2D map or the external surface of a traditional 3D globe model. Visual clutters and occlusions due to edge crossings and node-edge overlaps make efficient and effective exploration of geospatial networks a challenge. This paper proposes an interactive visualization approach for the intuitive exploration of geospatial networks inside a spherical virtual reality environment. To reduce visual clutter and reveal network patterns, we also propose a parameterized 5-step 3D edge-bundling algorithm and a set of techniques to avoid collision of network edges with the viewpoint. Our spherical interaction and 3D edge-bundling approach have been implemented in an Oculus Rift VR system. We demonstrate the usefulness of our approach with two case studies on real-world network data and usability experiments. ©2018 The British Computer Society. All rights reserved. | |
dc.description.department | Erik Jonsson School of Engineering and Computer Science | |
dc.description.sponsorship | National NSFC project (Grant nos. 61602340, 61572348 and 71702080); National High-tech R&D Program (863 Grant no. 215AA020506) and Humanity and Social Sciences Fund of Ministry of Education (17YJC630071). | |
dc.identifier.bibliographicCitation | Zhang, M. -J, K. Zhang, J. Li, and Y. -N Li. 2018. "Visual Exploration of 3D Geospatial Networks in a Virtual Reality Environment." Computer Journal 61(3): 447-458, doi: 10.1093/comjnl/bxx117 | |
dc.identifier.issn | 0010-4620 | |
dc.identifier.issue | 3 | |
dc.identifier.uri | https://hdl.handle.net/10735.1/6991 | |
dc.identifier.volume | 61 | |
dc.language.iso | en | |
dc.publisher | Oxford University Press | |
dc.relation.uri | http://dx.doi.org/10.1093/comjnl/bxx117 | |
dc.rights | ©2018 The British Computer Society. All rights reserved. | |
dc.source.journal | Computer Journal | |
dc.subject | Computer networks--Geospacial | |
dc.subject | Virtual reality headsets | |
dc.subject | Shared virtual environments | |
dc.subject | Virtual reality | |
dc.subject | Helmet mounted displays | |
dc.subject | Visualization | |
dc.subject | Exploration, Intuitive | |
dc.subject | Three-dimensional display systems | |
dc.title | Visual Exploration of 3d Geospatial Networks in a Virtual Reality Environment | |
dc.type.genre | article |
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