Integration of Learning Principles into an Educational Virtual Reality System

Date

2017-05

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Abstract

Educational applications using virtual reality have been regarded as mostly successful. These applications have been demonstrated to engage students, who will learn the same amount, if not more than those using traditional learning methods. However, these applications are rarely evaluated empirically, apart from subjective questionnaires.
Traditional educational means often use certain principles of learning that have evolved over the years. Incorporating these principles into educational methods has been demonstrated to make these methods more effective for learning. However, these principles have not been thoroughly investigated for applications created on other platforms, namely, virtual reality (VR). In this research, we create an educational VR-based application that leverages and incorporates prior design principles for learning. We have also designed numerous experiments to determine the VR-based application’s efficacy, including comparisons to traditional and online learning mediums.

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Keywords

Virtual reality in education, Educational evaluation, Educational technology

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Copyright ©2017 is held by the author. Digital access to this material is made possible by the Eugene McDermott Library. Further transmission, reproduction or presentation (such as public display or performance) of protected items is prohibited except with permission of the author.

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