Learning and Teaching as Communicative Actions: Improving Historical Knowledge and Cognition Through Second Life Avatar Role Play

dc.contributor.ISNI0000 0000 6293 6366 (Rankin, MA)
dc.contributor.LCNA2009035690 (Rankin, MA)
dc.contributor.authorWakefield, J. S.en_US
dc.contributor.authorWarren, S. J.en_US
dc.contributor.authorRankin, Monica A.en_US
dc.contributor.authorMills, L. A.en_US
dc.contributor.authorGratch, J. S.en_US
dc.date.accessioned2014-02-07T20:36:24Z
dc.date.available2014-02-07T20:36:24Z
dc.date.issued2012-9en_US
dc.date.issued2012-9
dc.description.abstractWe examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime.en_US
dc.identifier.citationWakefield, J. S., S. J. Warren, M. A. Rankin, L. A. Mills, et al. 2012. "Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play." Knowledge Management and E-Learning 4(3): 258-278.en_US
dc.identifier.issue3en_US
dc.identifier.startpage258en_US
dc.identifier.urihttp://hdl.handle.net/10735.1/3031
dc.identifier.volume4en_US
dc.rightsCC BY 3.0 (Attribution)
dc.source.journalKnowledge Management and E-Learningen_US
dc.subjectCuban revolutionen_US
dc.subjectHistoryen_US
dc.subjectLearning and teaching as communicative actions theory (ltca)en_US
dc.subjectRole playen_US
dc.subjectSecond lifeen_US
dc.subjectVirtual worldsen_US
dc.titleLearning and Teaching as Communicative Actions: Improving Historical Knowledge and Cognition Through Second Life Avatar Role Playen_US
dc.typetexten_US
dc.type.genrearticleen_US

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