Zhang, M. -JZhang, KangLi, J.Li, Y. -N2019-10-112019-10-112017-12-110010-4620https://hdl.handle.net/10735.1/6991Full text access from Treasures at UT Dallas is restricted to current UTD affiliates (use the provided Link to Article).Classic geospatial network visualization tends to limit itself to 2D representation by organizing edges and nodes on a 2D map or the external surface of a traditional 3D globe model. Visual clutters and occlusions due to edge crossings and node-edge overlaps make efficient and effective exploration of geospatial networks a challenge. This paper proposes an interactive visualization approach for the intuitive exploration of geospatial networks inside a spherical virtual reality environment. To reduce visual clutter and reveal network patterns, we also propose a parameterized 5-step 3D edge-bundling algorithm and a set of techniques to avoid collision of network edges with the viewpoint. Our spherical interaction and 3D edge-bundling approach have been implemented in an Oculus Rift VR system. We demonstrate the usefulness of our approach with two case studies on real-world network data and usability experiments. ©2018 The British Computer Society. All rights reserved.en©2018 The British Computer Society. All rights reserved.Computer networks--GeospacialVirtual reality headsetsShared virtual environmentsVirtual realityHelmet mounted displaysVisualizationExploration, IntuitiveThree-dimensional display systemsVisual Exploration of 3d Geospatial Networks in a Virtual Reality EnvironmentarticleZhang, M. -J, K. Zhang, J. Li, and Y. -N Li. 2018. "Visual Exploration of 3D Geospatial Networks in a Virtual Reality Environment." Computer Journal 61(3): 447-458, doi: 10.1093/comjnl/bxx117613